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Assets tab

Assets are the files your game uses: images (textures), 3D models, sounds and fonts. They are stored inside the project, so an exported game or a backup carries them along.

  • The chips at the top filter by kind: All, Images, Models, Sounds, Fonts.
  • 🌐 Free models opens the model library.
  • 🔊 Free sounds opens the free sound library (see Sound).
  • ⬆ Import picks files from your phone.
assets tab coins

Supported files​

KindFilesUsed by
🖼️ ImagesPNG, JPG, WebP, GIF…Textures on shapes, UI images, particle textures, sky images, the app icon
🧊 3D models.glb (recommended), .gltf (single file only)Shape & look → 3D model
🔊 SoundsMP3, OGG, WAV, M4ASound component, Play sound action
🔤 FontsTTF, OTF, WOFF, WOFF2Text and UI
Keep files small

Everything is stored on the phone and packed into exported games. Prefer compressed images (JPG/WebP, 1024 px or less) and short MP3/OGG sounds.

Asset menu​

Tap an asset to open its menu:

ItemAppears forWhat it does
Add to sceneModelsPlaces the model in the scene.
Apply to ‹object›Images, when a shape is selectedUses the image as that object’s texture.
Preview soundSoundsPlays it once.
RenameAllRenames it (names are used by Play sound and scripts).
DeleteAllDeletes it; tells you how many objects use it first. Objects using it lose the reference.

The card shows the file size. Models from the free library show their thumbnail.