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Scene tab

The Scene tab holds settings for the whole scene you are editing, plus the project’s variables and touch controls.

At the top: the scene you are editing (tap to switch — see Scenes), a ★ Start scene badge if the game starts here, and ⚙ Project to open Project settings.

The cards below can be folded by tapping their title.

dock scene
The whole Scene tab (Roll-a-ball template)
The whole Scene tab (Roll-a-ball template)

Scene​

Name — the scene’s name, used by the Go to scene action.

Environment​

FieldWhat it does
BackgroundColor (a plain color) or Sky image (360°).
ColorThe background color.
Ambient lightColor of the soft light that reaches everything, even in shadow.
Ambient strengthHow strong it is (0–2). Lower it for a darker, moodier scene.
FogFades far things into the fog color. Also hides the edge of big worlds and helps performance.
Fog color / starts at / fully atColor, the distance where fog begins, and the distance where it is solid.

Sky image​

Choose Background → Sky image (360°) (or tap the sky image) and pick one of:

  • Free skies… — day, morning, night, space, alien (by Kenney, free).
  • Import a 360° image… — a 2:1 panorama (equirectangular) PNG, JPG or WebP.
  • One of your project’s images.
sky picker

Then:

FieldWhat it does
Sky imageChange the image.
Turn skyRotate the panorama (0–360°) to put the sun where you want it.
Sky brightness1 = the image as it is.
Light with skyObjects with the Realistic material get reflections and soft light from the sky.
Loading colorShown until the sky has loaded.

Scene variables​

Values that exist only in this scene and reset every time the scene starts — e.g. a level timer. See Variables.

Global variables​

Values shared by all scenes and kept when you change scene — e.g. Score, Lives. New projects have a Score variable. Add with + Add variable, choosing Number, Text or Yes / No.

Touch controls​

The on-screen controls shown while playing (also in Project settings):

FieldWhat it does
JoystickShow the virtual joystick. It drives the Platformer, Top-down and Car behaviors and the joystickX / joystickY values.
Joystick sideLeft or Right. The buttons go on the other side.
ButtonsRound on-screen buttons. Each has a Name used by events and scripts (e.g. jump), a Label shown on it (e.g. A) and a Color. Add button adds one; 🗑 deletes it.

New projects have one button, jump, labelled A — the Platformer behavior jumps with it. On a keyboard, WASD or the arrow keys move; Space or J presses the first button, K the second and L the third.