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Templates

Start a project from a template with ๏ผ‹ New project on the home screen. Every template (except Empty) is a complete, playable game: play it, then open its Logic tab to see how it works and change anything you like.

Choose a template
Choose a template

โฌœ Empty 3D sceneโ€‹

A Camera, a Sun and a Ground (with a static physics body), plus an empty Main events sheet and a Score variable. Start from scratch.

๐Ÿงฑ Physics playgroundโ€‹

Boxes and balls fall onto the ground and bounce. Tap an object to kick it into the air; tap the ground to drop a new one.

Learn: dynamic physics bodies, bounciness and friction, On tapped, Push (impulse), Create object.

๐Ÿช™ Roll-a-ball: Coin collectorโ€‹

Roll the ball with the joystick and collect the spinning coins. It has a start screen (the game is paused until you tap Play), a coin bar that fills up, a pause button with a pause screen, and a win screen with Play again.

Learn: UI screens and buttons (On clicked, Show, Hide), Pause game / Resume game, progress bars, the Rotate behavior, particles at a position, camera shake, Restart scene.

๐Ÿƒ 3D Platformerโ€‹

Run and jump with an animated hero (joystick + A button), grab the coins and reach the flag. Falling off restarts the level.

Learn: the Platformer and Camera follow behaviors, automatic character animation (idle / walk / sprint / jump), models from the Kenney Platformer Kit, Is on ground, Compare property (falling below a height), Wait.

๐Ÿ Endless runnerโ€‹

The hero runs forward by itself. Swipe left/right (or โ†/โ†’) to change lane, tap (or Space/โ†‘) to jump over crates, grab coins. The world is created ahead of you from prefabs and removed behind you, and the speed goes up over time. How far can you get? Your best distance is saved.

Learn: prefabs and Create object, Every X seconds, Random chance, On swipe, On screen tapped, Jump, Save value / Load value, groups switched on and off (Set group active), game-over screen.

๐ŸŽฏ Arena shooterโ€‹

Dodge waves of slimes with the joystick while your hero automatically shoots the nearest one. Slimes take 2 hits and brutes 5; each enemy keeps its own health in an instance variable. Waves grow over time โ€” survive as long as you can.

Learn: Pick nearest, Look at, Spawn object (bullets), instance variables (Compare / Subtract from instance variable), Repeat, the Follow target behavior, health bar, best-score saving.

๐ŸŽ๏ธ Kart racingโ€‹

Drive the kart with the joystick (up = gas, down = brake / reverse, left/right to steer), 3 laps around an oval against the clock. Checkpoints must be passed in order, so a lap only counts when you really drove around. Your best lap is saved.

Learn: the Car behavior on a model from the Kenney Car Kit, a chase camera (Camera follow with Stay behind), trigger colliders as checkpoints, a lap timer with Every tick, Set behavior setting, engine sound.

Learning from templates

Open a template, then its Logic โ†’ Main events. Long-press any event โ†’ Disable event and play again to see what that event does.