Particles
Particles are many tiny sprites that make effects: fire, smoke, sparkles, explosions, dust, rain, confetti, magic.
Add an effect
Objects → + Add → Particles and pick a preset. It starts previewing in the 3D view right away.


| Preset | Look |
|---|---|
| ✨ Sparkles | Twinkling glitter around the object |
| 🔥 Fire | Flickering flames rising up |
| 💨 Smoke | Slow grey puffs that grow and fade |
| 💥 Explosion | One big burst (plays once) |
| 🌫️ Dust puff | Small puff for landings and footsteps (plays once) |
| 🌧️ Rain | Falling drops over a big area (place it high up) |
| 🎉 Confetti | Colorful party burst (plays once) |
| 🔮 Magic | Glowing orbs drifting upward |
Particles settings
▶ Preview / ⏹ Stop preview plays the effect in the editor; ↻ restarts it.
Emission
| Field | What it does |
|---|---|
| Per second | Particles made every second (0 = bursts only). |
| Burst | Particles shot at once when it starts. |
| Play on start | Starts with the scene. Off = wait for Start particles. |
| Loop / Duration | Keep going, or stop after Duration seconds. |
| Shape | Fountain (cone), Ball (sphere), Point, Box (area). |
| Radius / Area size / Spread | Size of the emitter; cone angle. |
Motion
| Field | What it does |
|---|---|
| Lifetime (s) | Min–max seconds each particle lives. |
| Speed | Min–max start speed. |
| Gravity | 1 = falls like objects, 0 = floats, negative = rises. |
| Air drag | Slows particles down. |
| Leave behind | On: particles stay where they were made (trails, smoke). Off: they move with the object. |
Look
| Field | What it does |
|---|---|
| Size over lifetime | A curve from birth (left) to death (right). |
| Color over lifetime | A gradient: keys above the bar set transparency, below set color. |
| Glow | Additive, light-adding look (fire, sparks). Off for smoke and confetti. |
| Texture | An image per particle; none = a soft round dot. |
| Max particles | Limit for this effect. Lower is faster on old phones. |

Particles from events and scripts
- Actions: Start particles, Stop particles, Burst particles (N at once), Set particle rate, Spawn particles here (a one-off effect at the object) and Spawn particles (a preset at any position — great for an explosion where something was destroyed). Condition: Is emitting particles.
- Scripts:
entity.emitParticles(30),game.spawnParticles('Explosion', x, y, z, { burst: 50 }).
The project’s Max particles setting caps all effects together. See Performance.