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Shapes & materials

Anything you can see has a Shape & look component. Add a shape from Objects → + Add → Shapes, or add the component to any object.

FieldWhat it does
ShapeCube, Sphere, Plane, Capsule, Cylinder, Cone, Torus (ring), or 3D model (file).
ColorThe base color. With a texture, the color tints it (white = the texture as it is).
TextureAn image wrapped on the shape.
Tiling(with a texture) How many times it repeats, U × V. Use it for floors: a 10×10 plane with tiling 10, 10.
StyleHow light falls on it (see below).
Glow colorEmissive color: the surface shines with it even in the dark. Black = no glow.
Opacity1 = solid, 0 = invisible.
Flat shadingFaceted, low-poly look.
Casts / Receives shadowWhether it throws shadows and shows shadows on itself.
card mesh

Material styles​

StyleLookSpeed
Matte (fast)Soft, no shine. The default — looks good and is fastest on phones.⚡⚡⚡
RealisticPhysically based: adds Roughness and Metalness sliders; reflects the sky when Light with sky is on.⚡
CartoonToon shading in bands.⚡⚡
Unlit (flat color)Ignores lights completely — always the exact color. Good for skies, UI-like objects, glowing things.⚡⚡⚡
Realistic: roughness and metalness
Realistic: roughness and metalness
3D model: pick a model file
3D model: pick a model file

Sizes​

Shapes are 1 m across at scale 1 (the plane is 1×1 m; a new Plane is scaled 10×10). Change the size with Scale in the Transform card, or the Scale gizmo.

Changing looks while playing​

Actions: Set color, Set opacity, Set visible, Tween (smoothly animate opacity, size, position…). Scripts: entity.setColor('#ff0'), entity.setOpacity(0.5).